Przesunięty przez: agusia16
2016-06-07, 10:19
Demetrios: The Big Cynical Adventure
Autor Wiadomość
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-06-15, 10:24   Demetrios: The Big Cynical Adventure



Demetrios: The Big Cynical Adventure, to klasyczna przygodówka point&click, francuskiego studia COWCAT . Wcielamy się w niej w dwóch bohaterów. Pierwszym z nich jest sprzedawca zabytków Bjorn Thonen, który pewnej nocy wracając pijany do domu, odkrywa iż został okradziony. Decyduje się sam złapać złodziei, angażując w sprawę swoją sąsiadkę, Sandrę. Wkrótce dwójka zostaje wplątana w mroczną aferę, która zaprowadzi ich do Francji, Niemiec, a także tajemniczego afrykańskiego kraju. Nieoczekiwanie Bjorn i Sandra odkrywają długo ukryte starożytne tajemnice. Twórcy w tworzeniu owej gry inspirowali się serią Broken Sword i jak Runaway. Pozycja oferuje ręcznie malowaną grafikę i przepełniona jest humorem. Na oficjalnej stronie gry znajduje się grywalne demo. Pozycja ma ukazać się na początku 2016 roku, na PC, Mac i Lunux.



--------------------
Tu mnie znajdziesz :) http://lubiegrac.pl/ http://przygodowki.net/ http://przygodozona.blog.pl/
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-12, 13:10   

Hello! :)

I've just found out this post about my game! Let me introduce myself.

I'm 31, and a French adventure game fan!
I've played hundreds of them, my favorites being the likes of Broken Sword, Runaway, Discworld... and visual novels like Ace Attorney, Hotel Dusk, 999 / Zero Escape, etc...

Since a year, I am developing this adventure game named "Demetrios".

And I'd really love to get some feedback by Polish fans :) Unfortunately I don't speak one word of Polish, so I hope you don't mind me speaking English?

Here's a short game description :



The game is called "Demetrios - The BIG cynical adventure". It's meant to be a classic Point & Click in first person, inspired by Broken Sword, but with a specific cynical humor and very interactive / contextual (characters will often react to the stupid things you do!)

I'm doing everything myself : programming, graphics, musics, dialogs... and marketing :p

A few screenshots :









A demo version is available in English and French, the whole Chapter 1 for almost 2 hours of gameplay!
http://www.demetriosgame.com/en/demo/

Someone has offered to help translating it into Polish, however that translation may or may not be available when the game will be released (this will depend on the speed that person will translate it).

Also, I will post the game on Kickstarter next month (October 6th, precisely)


(Bjorn, please shut up, you keep saying bullshit...)

What do you think? :)
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-12, 18:08   

Hi Cowcat! :-) We're glad and very happy that you found us. Thank you very much for your post, we really appreciate it. We are keeping uor fingers crossed for your project and we can't wait to play it - looks really interesting. Good luck with your campaign on Kickstarter and hopefully you will visit us again. :-)

Pozwoliłam sobie przetłumaczyć z grubsza post Cowcata. Pewnie większość z Was doskonale zna język, ale myślę, że warto ;-)

Cowcat jest fanem gier przygodowych, których przeszedł setki. Jego ulubionymi przygodówkami są Broken Sword, Runaway oraz powieści wizualne takie jak takie jak Ace Attorney , Hotel Dusk itp. Od roku zajmuje się tworzeniem gry przygodowej noszącej tytuł " Demetrios " . Bardzo się cieszy, że informacja o jego projekcie pojawiła się na polskiej stronie. Niestety nie zna języka polskiego, więc napisał po angielsku.

Opis gry:

Gra nosi tytuł "Demetrios - wielka przygoda" i jest klasycznym point&clickiem , zainspirowanym "Złamanym Mieczem", przepełnionym cynicznym humorem.

Przy grze robi wszystko sam : programowanie, grafika, muzyczki , dialogi ... i marketing.

Istnieje demo do pobrania, które zajmuje cały pierwszy rozdział.

Cowcat napisał, że jest nadzieja na polką wersję gry. Jej pojawienie zależne jest od tego, jak szybko osoba tłumacząca tekst z nim się upora.

Ponad to gra zostanie umieszczona na Kicstarterze, a będzie to 6 października ;-)
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-12, 19:26   

Thank you :) Glad you're interested in my game!

I can officially announce that Demetrios will be launched on both Kickstarter AND Steam Greenlight on October 6th :) (next month!)



If you'd like to support it already, I have created a ThunderClap for that!
https://www.thunderclap.i...-on-kickstarter

If you don't know what ThunderClap is, it allows to gather support from people in order to post an automatic message at a specific date on their Facebook/Twitter (for example when my Kickstarter will be live!)
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-12, 19:40   

Good luck Cowcat :-)
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-15, 19:32   

I've just noticed you're not only a forum, but a whole adventure site! :)

Is there any chance you might post a news about my game, maybe when the Kickstarter / Greenlight pages are online?
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-15, 20:05   

Sure, no problem. As soon as the game shows up on Kickstarter, we will write a notice ;-)
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-15, 20:15   

Awesome, thank you! :)
When it's done, I'll also list your site on the Kickstarter page, with all the other adventure sites which mentioned it :)
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-15, 20:24   

Also thank you. We can't wait to play your game ;-) Powodzenia i czekamy na grę ;-)
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-29, 16:48   

Time flies by so quickly! :)

The Kickstarter and Steam Greenlight launches that I've planned for months will finally happen in a few days!
Both pages will be online simultaneously on October 6th. (which is next tuesday!)

For that occasion, I've been preparing an updated demo of the game (v1.3). This takes account of all the feedback I've had so far!

-----------------------------
CHANGES SINCE 1.2 :
-----------------------------
- HTML5 version of the demo available!

You can now run the demo directly in your browser! See here on the site : http://www.demetriosgame.com/en/demo/

- New Bjorn and Sandra expressions!

Despite my game being a Point & Click, the Ace Attorney series had quite a big influence on it!
And this is why pretty much every character in the game will have several animated expressions!

For example, here are the current Bjorn expressions :



- Cookies are bigger and easier to find!

Most people found that cookies were a very interesting concept. They're hidden on screens and you need to find them to get in-game hints. So it's kinda like an optional game in the game!

However, they were a bit TOO well hidden. So I have resized each of them about 1.5 to 2 times.



Also, there's a new cookie counter, which gives you how many cookies are left to find in each room! This should make the search more attractive :)

- English and French texts have been proofread

English isn't my native language, and Draclvr from the GameBoomers forum has been kind enough to proofread the game text. There should be way less mistakes now :)

Another adventure game fan also did the French text proofreading - even though I'm French, I still make some spelling mistakes :p

- Corrected windows interfaces to make them prettier

Some of them had been very quickly done for the first prototype, and I never changed them. Now it looks better and more professional!



- Corrected fonts for french and spanish characters

Accented language-specific characters would not display. I had to modify the TTF font manually to make them appear!
Finding good-looking copyleft fonts is very difficult, and fonts with support for every language is next to impossible!
I didn't want to revert back to basic fonts like Arial or Verdana, so this was pretty much the only solution.

- Improved game performance

I've added a cache for dialogs and translations texts when changing room, so they're not loaded at every room switch. This makes for a much smoother experience! Now changing room is near-instant on modern computers!

- Improved hotspots view (prettier and texts don't overlap anymore) :



- Automatic framerate detection

The game will run at 60FPS or 30FPS according to your computer abilities! This is detected during the game startup.
Frameskip is managed manually in the game engine (all the variables related to speeds like timers are doubled at each step)

If you'd like to try the new demo, it's available on my site : http://www.demetriosgame.com/en/demo/
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-29, 17:23   

Thank you very much for your post :-) Super. Now we are waiting for Polish version of the game ;-)
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-09-29, 17:29   

No problem! I'm both excited and very anxious to see how the Kickstarter and Steam Greenlight pages will perform.
I hope my game will at least get greenlighted! (crosses fingers)
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-29, 17:32   

COWCAT napisał/a:
No problem! I'm both excited and very anxious to see how the Kickstarter and Steam Greenlight pages will perform.
I hope my game will at least get greenlighted! (crosses fingers)


Clear. ;-) Good luck COWCAT :-D
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-09-29, 17:59   

Pozwoliłam sobie po raz kolejny z grubsza przetłumaczyć post napisany przez Cowcata. ;-)

Z okazji zbliżającego się wydarzenia jakim jest wystartowanie jego gry nie Steam Greenlight i Kickstarterze, dokonał on kilku aktualizacji . Najważniejszym jest nowe demo, które znajdziecie tutaj . Zmienił także wielkość "ciasteczek", które poukrywane są w lokacjach. Gdy je znajdziemy aktywujemy wskazówkę, czyli podpowiedź. Poprawione i sprawdzone zostały dwie wersje językowe, czyli angielska i francuska - poprawione czcionki dla francuskich i hiszpańskich znaków. Poprawiona została także wydajność gry, ulepszono widok hotspotów ;-)

Trzymamy kciuki i powodzenia Cowcat. Oby udało się z powodzeniem wystartować na Steam Greenlight i na Kickstarterze. No i czekamy na polską wersję Demetrios ;-)
 
 
 Koniarek 
Administrator


Informacje
Pomógł: 8 razy
Wiek: 29
Dołączył: 14 Lip 2008
Posty: 1563
Skąd: RSA / KR / CWA / CG
Wysłany: 2015-10-03, 21:53   

Goodluck COWCAT :-)
--------------------
http://www.backloggery.com/Koniarek
http://lubimyczytac.pl/profil/199369/koniarek
http://www.last.fm/pl/user/Koniarek
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-10-06, 17:34   

Demetrios: The Big Cynical Adventure trafiła dziś na Kickstartera. Twórca zamierza uzbierać 2,5 tysiąca euro. Życzymy powodzenia ;-)



COWCAT, twórca gry zbiera także głosy na Steam Greenlight. Jeśli chcecie, by gra trafiła do dystrybucji na Steam, wyślijcie głos. Możecie to zrobić tutaj Steam Greenlight
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-10-07, 22:41   

Well, the project is already 44% funded, in one day! This is great! :)

Thank you everyone! :)

Here's my first update : https://www.kickstarter.c...s/posts/1375836
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-10-08, 06:29   

COWCAT napisał/a:
Well, the project is already 44% funded, in one day! This is great! :)

Thank you everyone! :)



Yes, I saw Fabrice ;-) It's wonderful. Congratulations :-)
 
 
 agusia16 
Administrator


Informacje
Aktualnie gram w: Filary Ziemi
Pomogła: 9 razy
Wiek: 47
Dołączyła: 26 Maj 2010
Posty: 3078
Skąd: Częstochowa
Wysłany: 2015-10-08, 06:52   

Pojawiła się pierwsza aktualizacja na stronie projektu Demetrios - The BIG Cynical Adventure. Jak widzieliście w linku wyżej, twórcy udało się zebrać już 45%, w ciągu jednego dnia, więc sukces kampanii jest w zasięgu ręki.

Z aktualizacji dowiadujemy się, że wiele osób wybrało droższy box DVD. ta wersja nie będzie wymagała internetu, żeby w nią zagrać. Wiemy też, że pozycja ta jest remake'm gry powstałej 15 lat wcześniej, ale nigdy nie wydanej publicznie. COWCAT dziękuje wszystkim, którzy wspierają jego projekt ;-) Życzymy sukcesu kampanii :-D
 
 
 COWCAT 


Informacje
Dołączył: 12 Wrz 2015
Posty: 24
Wysłany: 2015-10-10, 10:35   

Still going great! Kickstarter is now 61% funded!!!

https://www.kickstarter.c...02887/demetrios

I've written an article comparing the old version of Demetrios with the remake! I think some of you may be interested :)


Old Demetrios on the left, New Demetrios on the right

When I've started working on Demetrios in 1999, my only programming knowledge was BASIC (I used it on my old Amstrad CPC computer)
So, when I got my first PC with a copy of Visual BASIC 4.0, this felt natural for me to use it to program the game!

Visual BASIC was very simple to use, and suitable to make a first person adventure game (it had windows and buttons, a way to display pictures...)

But it had many limitations : I couldn't use any transparency at all! So doing animations was a struggle, and animating a character on screen would have been impossible. So, no third person adventure!

Now, with Game Maker, I use PNG transparency all the time, and it makes everything so much smoother and easier to program!



Obviously, considering the technologic gap in 15 years, everything has been recreated from scratch.

When I first started this remake, I wondered whether to transform Demetrios into a third person adventure game, or keep it first person.

But after playing it again, I realized it worked great as a first person adventure - and maybe even better this way!

One big advantage of first person is there's no idle time. You don't have to wait for your character to move in order to get a reaction, and moving to another location is instant!

So, even though this game will "only" be 8 to 12 hours long, it would require much more time to complete if this was a third person game, due to these idle times!

Although, when working on Demetrios, I was a bit frustrated by this, because I wanted to do something close to the Broken Sword series I loved so much.

This is pretty clear in the game : even though it's first person, it almost feels like a third person game instead, as the game relies so much on the characters and their expressions!



Visual BASIC also had a big issue : when moving to another screen, it would cut the music. So despite trying many things to find a workaround, there was no way for me to include a background music!

Fortunately, with this remake I've been able to fix that, and this gives a whole new dimension to the game!



The very first (ugly) drawing I've done for Demetrios in 1999!

In 1999, I actually didn't draw (almost) anything! The drawings were made on paper by my brother Alain. While he's no professional artist, he did draw a lot of manga-style comics, and was a huge help by providing pretty much all the drawings!

I scanned them myself with a "hand scanner". This was awful to use and the graphics were often distorted because of that.
I've lost all the original paper drawings, unfortunately. All I have are the badly compressed game files. (So if you think paper is more durable than digital files... think again! :p)

For the new version, I re-drew everything directly on the computer with a graphical tablet!


The Paris map was a real map... I changed it to something prettier and more suitable

I did the coloring in both versions. Yes, really! That seems unbelievable considering the difference, but I swear I'm the same person who did both!

Back in the time, I did the coloring with a mouse, and I had absolutely no notion of coloring, lightning and shading. So the colors were very muddy and grey. It didn't fit the humor style of the game at all.

For the remake, I've taken some time to study how quality 2D traditional art was done from Disney and Studio Ghibli films, and this helped quite a bit!

Also, the program I used in 1999 to do the coloring was Paint Shop Pro, and this was the very first version to include layers! But despite that, I had no idea what those "layers" were, and I didn't use them. A huge mistake!


Dialogs had a black background like Gabriel Knight 1

From the gameplay side, I've improved the interface to make it more ergonomic and modern.

For example, using an item was a chore in the old version. The inventory was one entire screen, and you couldn't know what item you were holding during gameplay.
You couldn't combine items, either!



The old inventory

The interactions were very limited, too. There was only one sentence displayed when clicking on something. It wasn't contextual at all : unless you used the correct item, you wouldn't get another speech or anything.

That's one side of the game that I have totally changed. The new Demetrios is so interactive that it's almost too much!



The old title screen. Yes, I did some CGI too!... And this was WAY out of place.

However, when it comes to the ideas and the events happening, I've kept absolutely everything from the original game.

Even the minor things that could seem silly, like the extra-terrestrial figure when clicking on the mirror in the living room, or the coffin in the bedroom. I hesitated to remove these because they seemed out of place, but decided against it.



I figured that despite being childish, they're the kind of things you don't usually see in adventure games. I want to surprise the player and make a game with personality!

To summarize, I can fairly say that all those mistakes I've done in the original version allowed me to make a high quality new version.

If I had to define the new Demetrios, it would be : a unique combination of professional game making with the ideas of a 15-year-old - and that's something you don't see everyday!

And judging from the feedbacks I've received so far... It works! :)

Thanks for reading, hope you liked it!

More articles are coming up - Stay tuned!


Oh and if you'd like the game to be available on Steam someday...

 
 
Wyświetl posty z ostatnich:   
Odpowiedz do tematu Strona 1 z 3 
Zasady Postowania Opcje
Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach
Nie możesz załączać plików na tym forum
Możesz ściągać załączniki na tym forum
Dodaj temat do Ulubionych
Wersja do druku

 
Jumpbox
Skocz do:  


Powered by phpBB modified by Przemo © 2003 phpBB Group
Theme Abreo_LoteQ Created by Phantom © 2008-2009


Wszystkie czasy w strefie UTC + 1